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We are excited to announce a major update for Victory At Sea Atlantic, introducing something that has been mentioned by players since we launched into Early Access, a Single Fleet campaign!
Don’t want to take charge of the whole Atlantic Theatre? Then command a Single Fleet.
With the single fleet campaign we wanted to make something that honoured the original Victory At Sea game. We hope you like it!
Not only that, we have now translated the game so you can now play in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese.
Gameplay:
- Added the single-fleet campaign mode.
- Added German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese localisation.
- Rebalanced the strength and accuracy of AA weapons.
- Increased gun accuracy at medium ranges, and reduced light/weather accuracy penalties for manually-targeted guns.
- Combats do not automatically end while live torpedoes are still in the water.
- Adjusted the torpedo tube counts of some submarine classes for historical accuracy.
- Adjusted the minimap zoom controls.
- Added a reframe button to centre the minimap between a focused enemy and the selected player unit.
- The selected ship’s fired shells display on the minimap.
- Improved AI hunting behaviour when hostile ships and subs are not spotted in combat.
- Improved torpedo collision detection.
- Increased AI ships’ torpedo avoidance.
- Flights within engagement range are included in combats.
- Reduced the chance of bomb payloads missing entirely in autoresolved air raids.
- AI fleets will keep capital ships escorted with ASW-capable ships.
- Clarified the autoresolve chance tooltip.
- Squadron members are not repositioned on splitting/merging squadrons in battle setup mode.
- The camera is centred directly on the target in combat.
- Static submersibles automatically start moving if manually steered.
- Depth charges can hit with reduced damage outside their main blast radius.
- Increased sonar detection chances on ships with engines off or in close proximity to an enemy submersible.
- Enemy submersibles start combat surfaced if they’re already at critically-low oxygen or battery charge.
Other:
- General visual engine improvements.
- Added a day/night cycle and music on the campaign map.
- Added and updated some tutorial videos.
- Moved the ship scrapping UI to the shipyard panel.
Prepare to embark on this new strategic journey! We can’t wait for you to experience the thrilling new challenges of the Single Fleet Campaign.
Join the Community:
We do greatly value your feedback and involvement! Please share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Fair winds and following seas,
The Evil Twin Artworks Team